Superjack

The game


1. Theme

Superjack is a game of warfare, played with standard playing cards.  Each player acts as a commander for a warring kingdom, utilizing magic and military resources to eliminate all opposing commanders.

What is the game about?

Conflict between two massive kingdoms has resulted in warfare.  You act as the commander for one of the kingdoms.  Your goal is to destroy the commander of the other kingdom.  To do this you will use magic from gems which are routinely mined in your kingdom.  These gems power your magic abilities, as well as your army of warriors and spirits.  Superjack is a game of warfare, construction, and strategy.  

2. Overview

What happens during a game?

Superjack is a turn-based competitive game where the last commander standing wins.  

Superjack is played with a 40 card deck per player.

The cards can be divided into two classes: Gems and Creatures.

Gems:                 All number cards                 (2 through 7)

Creatures:         All face cards and Aces         (J, Q, K, A)

Gems contain energy that is used to cast spells and put creatures into play.  Using this energy drains a gem until it is reset.

The creatures possess varying levels of attack capability and health points.  If a creature’s health reaches 0, it is removed from the board and put into the controlling player’s graveyard.

Each commander starts with 20 health, and draws 5 cards.

Each player’s turn consists of 3 phases:

  1. First Main Phase: This is where you draw a card, reset all of the resources (gems and creatures) under your control, and put more resources into play.
  2. Combat Phase:  This is where you initiate attacks on the opposition.
  3. Second Main Phase: This is where you are able to add more resources to your board.

The goal of the game is to reduce the opposing commander’s health to 0.

3. Structure

How does the game advance?

A game of Rock Paper Scissors determines who goes first.

Players take turns building their arsenals, strategizing, and launching attacks.

The game is concluded when only one commander remains alive as the winner.

The losing player goes first in the next game of the set.

4. Actions

What do the players do?

5. Rules

How do the players do what they do?

Gems

Creatures

Turn Structure:

  1. Untap your gems and unequip your creatures.
  2. Draw a card.
  3. You may play any reactive or non-reactive actions. You retain priority throughout your first main phase and your opponent cannot play any actions unless a response window is created.

  1. Declare attackers

Attacking creatures are tapped.

  1. Declare blockers

Priority passes to the defending player. They may play reactive actions. Then they may assign any of their untapped creatures to block any of the attacking creatures. Multiple blockers may be assigned to block one attacker, but one blocker cannot be assigned to block multiple attackers.

  1. Attacker declares buffs

Priority passes back to the attacking player. They may equip creatures.

  1. Defender declares buffs

Priority passes back to the defending player. They may equip creatures.

  1. Attacker declares additional actions

Attacking player may play any additional reactive actions before combat damage.

  1. Defender declares additional actions

Defending player may play any additional reactive actions before combat damage.

  1. Combat damage is dealt

Each attacking creature deals damage equal to its power to the creature(s) blocking it (attacker can choose how to allocate damage if multiple creatures are blocking). Each blocking creature deals damage equal to its power to the creature it is blocking. If an attacker is not blocked, it deals damage equal to its power to the defending player.

  1. When you are done, you pass priority to your opponent. They have a final opportunity to play reactive actions before your turn ends.
  2. Priority passes back to you. You have a final opportunity to play reactive or non-reactive actions before your turn ends.

Finishing the game:

6. A few more things

Stacking and Royal Sacrifice

Timing Rules:

Mulligan

7. Victory

How do you win?

If ever a player is completely out of health, that player is considered dead and is removed from the game. The game ends when there is only one player remaining: the winner!

8. Summary

What happens during a game... again?

Superjack is a game of warfare where each player acts as a commander for a warring kingdom, utilizing magic and military resources to eliminate all opposing commanders.

To recap:

Players act as commanders of warring kingdoms.

Commanders take turns building their arsenals, strategizing, and launching attacks.

The game is concluded when only one commander remains alive as the winner.

The losing player goes first in the next game of the set.

9. Strategy

What should the players do?


Superjack Cheat Sheet

Creatures

|   J   |   Q   |    K   |    A   |

Name

Cost

Power / Tough

Abilities

Jack

2 x

1/1

Stacking

Queen

4 x

2/2

King

5 x

3/3

Ace (creature)

3 x

1/1

Rush

Ace (spell)

3 x

Destroy target gem or

Counter target ace

Gem Straights

|      |      |      |      |

# of cards

sign

name

effect

3 card straight

Plus 1

Gain 1 life

4 card straight

Research

Draw a card, then discard a card

5 card straight

Gravedigger

Return target creature from your graveyard into play

(creature comes into play untrained)

6 card straight

Mind Control

Take control of target creature

(creature comes into play untrained)

Gem Sacrifice Abilities

|      |   x3   |      |

2 or 3  ()

Deal 2 damage to target creature or 1 damage to target player

4 or 5  (x 3)

Gain 3 energy

6 or 7  ()

Draw a card